Games
Introducing Nonograms: Free Daily Picross Puzzles
Meet Nonograms, our daily Picross puzzle. Fill the grid from the number clues to reveal a hidden picture. Play free online nonograms, new every day.
There is a small thrill in a puzzle that hides a picture. You start with a blank grid and a wall of numbers, nothing that looks like an image at all, and by the end a shape has quietly assembled itself under your pencil. Nonogram is built entirely around that reveal, and once the first picture snaps into focus you understand why people have been solving these for decades.
If you want to play nonograms online free, this is our daily take on the classic. You may know it as Picross, Griddlers, Hanjie, or Picture Cross. Same puzzle, one fresh grid a day.
How Nonograms work
Every row and every column carries a clue: a short list of numbers. Each number is the length of a run of filled cells in that line, in order, with at least one empty cell between runs. A clue of "4 2" means a run of four, a gap, then a run of two. You play the rows and columns against each other, filling the cells you can prove are inked and marking the ones you can prove are empty, and the constraints narrow until only one picture fits.
There is never a guess. Every daily nonogram has a single solution you can reach by pure deduction, so a solve is earned, not lucky. Picross veterans will find the rules identical.
Sizes, scoring, and speed
The week ramps up. Early days hand you a quick 5x5 or 7x7 warm-up, then the grids grow to 10x10 and a full 15x15 picture that takes real work. You cannot lose a nonogram, you fill until the picture is right, so scoring rewards how cleanly and quickly you get there.
A solve banks the base points, then bonuses stack on top. Finish without ever placing a wrong cell for the flawless bonus. Take no hints for the unassisted bonus. Come in under two, five, or ten minutes for a speed tier on top of that. Chain your daily solves and a streak builds alongside your score.
Stuck? Use error mode or a hint
Two safety nets are there when you want them. Turn on error highlighting and the grid flags a wrong cell the moment you place it, at a small cost to your score, which is a good way to learn the logic. Or leave it off and play blind for the full flawless bonus. If a line has you truly stuck, a hint flashes a cell you can safely fill so you can find your footing again.
One tip to start
Hunt for the big clues first. A row or column whose numbers nearly fill the whole line has very little freedom, so you can often ink several cells with certainty right away. Those locked cells then give the crossing lines something to work with, and the picture unspools from there.
Nonograms are live now. Read the clues, fill the runs, and watch the hidden picture appear.