Create a single, unbroken stretch of sea (blue tiles) to allow Odysseus to sail home from his starting point (top left) to Ithaca (bottom right).
0/24MOVES
0:00TIME
DIFFICULTY
3 FREE
ODYSSEUS
Ahoy, there! Guide me home to Ithaca by creating an unbroken stretch of sea (blue tiles) to allow my ship to pass. Start by tapping any tile adjacent to the top left. Mind the provisions — you have only so many moves before we are adrift, so make every one count. And do not use up all the sea before my path is finished, or I am stranded on dry rock. My ship travels by water alone!
Good to know
Questions about Color Flood: Odyssey
A single unbroken chain of Sea connecting the port in the top-left to Ithaca in the bottom-right, moving only up, down, left and right. Both corners must themselves be Sea. Diagonal touches do not connect. The rest of the board can be left in any state.
No. Only the road home matters. A winning board is often mostly dry — a thin sea lane corner to corner is a complete, legitimate solve.
Par is your move budget and your scoring target at the same time. Every move you finish under par is worth points, and there is no second, looser allowance behind it: spend all of par without connecting the corners and the puzzle is lost. The move counter at the top of the board shows how many you have used out of it.
Two ways. Adrift is the common one: you spend the whole move budget without linking the corners. Stranded is rarer and catches people once: sea is scarce and the final move of any solve has to be sea, so if you flood away all the blue there is no legal move left that can finish the road.
Blocked tiles. They never flood and never join your region, so you have to sail around them. Which monster appears where is fixed for the day, so everyone sees the same map.
Only mildly. Moves are the real metric; the clock adds a small speed bonus. It pauses whenever you leave the tab, so you can think as long as you like.
Still stuck? .
From the rulebookHow to play Color Flood: Odyssey
- The goal. Link the top-left corner to the bottom-right with one unbroken line of sea tiles (blue). Up, down, left, right; diagonals do not count. The rest of the board can stay any color.
- A move. Tap a color and your top-left area, plus every connected tile of that color, turns that color. You can only pick a color already touching your area.
- Moves are limited. The number after the slash at the top is all you get. Run out before the corners connect and you lose.
- Keep blue in reach. Your last move is always sea, so flood away every blue tile and there is no way to finish.
Examples
What you can tap. Only the tiles touching your area (yellow). Everything further out is out of reach for now.
A win. Blue tiles connect the two corners. The rest of the board can be any color.
Not a win. The blue tiles only meet at a diagonal, so the line is broken.
