Two changes this week, and both of them came straight out of your feedback.
Shrooms. You've been loving the challenge, but Medium and Hard were proving genuinely tough — tough enough that a few of you assumed Medium wasn't solvable by deduction alone. (It is, we promise.) The ask was clear: harder puzzles should be worth more. So they are now — +25 points on Medium and +75 on Hard, spelled out in the scoring panel so you can see exactly where it came from. One caveat: solves you'd already banked keep their original totals, so your older Medium and Hard runs will read a little low next to new ones.
Droplet. The Tetris-meets-Scrabble mashup has fans, but building words was far too chaotic — and you were right about the vowels, especially the letter I. Quite a lot changed:
- The letter bag is retuned. Fewer vowels overall, a lot fewer I's, and considerably more S's. We've dropped J, Q, X and Z entirely and put three wildcards in their place — worth nothing on their own, but they'll finish any word of four letters or more.
- Vowel floods are capped. A run of four or more vowels used to turn up in 93% of blocks. It's now zero: three in a row is the hard ceiling.
- Long words finally pay. A six-letter word used to be worth barely more than a three-letter one. Length now multiplies your score, up to 8× at eight letters.
- A hold slot and a three-deep queue. Park an awkward tile for later (tap it, or press C), and see what's coming next.
- Everything falls slower, which is what makes all of the above actually usable.
- Bonus squares stay visible once a tile lands on top of them, and they're properly outlined in dark mode — previously they just disappeared.
Still on our list for Droplet: an extra column to give you more room to work with, and color-coding the letter types.
Thank you for the notes on both of these. This one was almost entirely reader-driven, so please keep them coming!
