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The visual desk

Daily visual puzzle games

A new puzzle for your eyes every day, free and in your browser. No vocabulary, no trivia — just colour, angle and shape, and how well you read them.

About the visual desk

Most daily puzzles reward what you know. The visual desk rewards what you notice. There is no vocabulary to have learned and no fact to retrieve: you are shown something, you make a judgement, and a second later you find out how good your eye is. A ten-year-old and a graphic designer are looking at exactly the same screen, which makes these the easiest games here to hand to somebody else and the hardest to be smug about.

Chroma is the desk’s signature. You are shown a colour and asked to mix it from a palette in six tries, and the feedback is honest without being generous: it tells you which of your chosen colours belong and which proportions are wrong, then leaves the mixing to you. It turns out most people can name a colour far more easily than they can rebuild one, and closing that gap is the whole game.

Afterglow removes the reference entirely. You see a colour, it disappears, and you recreate it from memory — a smaller, stranger test of the same faculty, and a quick daily reminder of how quickly a shade slips away once you stop looking at it.

Angler swaps colour for geometry: an angle on screen, four guesses to name its degrees, warmer or colder after each one. It is the purest version of the desk’s idea, since everyone can see the same shape and nobody has a vocabulary advantage. And Color Flood: Odyssey turns looking into planning: you flood a map one colour at a time, sailing Odysseus home by turning the whole board into an unbroken stretch of sea, which means reading the shape of the regions before you commit to a move.

These are the quickest games on the site, and the best ones to play when you are too tired to read. When you want words back, the daily word games are a desk over, and the daily logic puzzles sit between the two.

Frequently asked questions

Yes, every daily visual puzzle here is free to play in your browser. No subscription, no paywall, nothing to download.
One you solve by looking rather than by reading. There is no vocabulary to know and no trivia to recall — you judge a colour, an angle, or a shape, and the game tells you how close you got.
Chroma and Afterglow both lean on colour, so they are harder with colour vision deficiency. Angler is entirely about angle and shape, and Color Flood: Odyssey can be played by tile position, so the desk is not colour-only.
Yes. Each game prints a fresh puzzle every day at midnight US Eastern, and everyone plays the same one, so scores actually compare.
No signup needed. A free account is optional and only keeps your streaks and stats in sync across devices.
Yes. Every day's puzzles stay reachable at their own dated links, and the archive calendar lists every published edition.

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